BIPLANES
Take on your friends.
YOUR ROOM
Room code
Game settings
WAITING FOR RIVALRound trip —
One more pilot to go.
Share your room code with a second browser.
Connection help
- Connection
- No connection
- Selected route
- —
- Transport
- —
- TURN fallback
- Checked when connecting
- Connection policy
- —
- Browser round trip
- —
- Game rendering
- —
- Longest frame
- —
- Payload sent
- —
- Payload received
- —
- Incoming game updates
- — Average / longest gap
- Arrival jitter
- —
- Last game update
- — Time since arrival
- Queued to send
- —
- Skipped flight sends
- — Local congestion, this connection
Start a match to measure flight timing.
Readings cover the recent 5 seconds. Ping is the latest browser round trip. Payload excludes PHP requests and network overhead. Arrival jitter measures variation in update gaps; it does not measure packet loss.
Preparing the runway…
Getting everyone into the same match.
Round results
Accuracy and round history
Accuracy = aircraft and airborne balloon hits ÷ shots fired. Hits count even if they award no points. A parked plane hit by another plane records no crash.